Select the cube and add a New Material to it using Material properties from the right side. This tab has two windows, one is 3D viewport, which is the workspace and the other is Shader Editor, it is used to apply materials and textures onto a model. Switch to the Shading tab for the Ribbon. Press Alt + Z, so we can see through the mesh. The cube can be resized using the Scale tool on the toolbar. Increase the size of the Cube so that it covers the scene. Adding a VolumeĪdd a Cube by clicking Add > Mesh > Cube. Open a scene or Blender file that you would like to use. Volume rendering is used for the effects like smoke, fire and mist.Ĭlick here for the tutorial of the scene that is used here. The scene is covered by a large Volumetric Cube, we change density inside different parts of cube using a texture, this makes it looks like fog and finally we use those parameters to animate it. We have chosen a scene that has already been made. In this tutorial, we are going to use Volume to make fog and animate it.
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